- HOW TO CONNECT PS2 GUITAR HERO CONTROLLER SOFTWARE
- HOW TO CONNECT PS2 GUITAR HERO CONTROLLER CODE
- HOW TO CONNECT PS2 GUITAR HERO CONTROLLER LICENSE
I will know tomorrow when I finally get the GHIII bundle that I ordered directly from Red Octane over a month ago. I have yet to test it with GHIII but I suspect the results will be the same.
On a side note: it works fine with GHI, you don't need to use the "special" setting for that. It is a terrible flaw that makes me wonder wy they even marketed this item as compatible with GHII. This is the problem that pretty much kills all possibilities of playing the game without eventually throwing your crippled guitar controller through the TV screen. Takes a lot of getting used to.Ĥ) NO hammer-ons/pull-offs. Must press select to activate star power. So much for boosting your star power score.ģ) No tilt function. Takes some getting used to but not a deal breaker.Ģ) No whammy bar function. To coose items, you must hold down a button and hit the strum bar. This adaptor has a special setting specifically for GHII but it fails on many counts, making the game virtually unplayable.ġ) Menu navigation is changed.
HOW TO CONNECT PS2 GUITAR HERO CONTROLLER LICENSE
* * You should have received a copy of the GNU General Public License * along with this program.Here are the facts about the Pelican PS2 to PS3 USB controller adaptor. See the * GNU General Public License for more details. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
HOW TO CONNECT PS2 GUITAR HERO CONTROLLER SOFTWARE
* * ArduinoMidiDrums is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. #include "Arduino.h" #include "EButton.h" /* * Copyright (c) 2015 Evan Kale * Email: * Website: * * * This file is part of ArduinoMidiDrums. I get a huge variation in volume between the side and center of the pad, is this normal (GHWT kit), wondering if I can compensate in software some how? However, after the issues with the X-Plorer, Im surprised there was not more quality control with the wireless Les Paul.
HOW TO CONNECT PS2 GUITAR HERO CONTROLLER CODE
For some reason when I hit one of the pads (seems to be dependent on which are plugged in) then one of the pads triggers two notes (the others are fine, just one pad that this happens on but not always the same one so it is not a pad issue), I checked my wiring and it all seemed to be okay, no shorting between lines, any ideas? as I was only using the pads not the cymbals I just put a bit of code to limit the signals that could be transmitted and that worked but it is just a bodge. Id like to preface by saying I really do enjoy the Guitar Hero series (although I have to admit my wife is better at the games than I am), and Ive bought 4 games with 4 guitars to date (2 on PS2 an 2 on 360). Output range from hitting pads is as high as 2100 or so and so even just a little hit maxes out the volume, I added a line of code to divide the output by 10 to bring it within the 1-256 midi range and get much better volume control.
I attach a couple of photos of my proto-board.
One this is that it was not clear that you need to wire each of the pin headers into each of the analog inputs of the Arduino, you should modify the shield diagram in step 5 to show this as it took me some time to realise and I would have laid out my board differently had I known before hand. Hi, thanks for making this, I wanted to reuse my old GH drums module to add a few triggers to my new Alesis Crimson EKit and your article was perfect and I love DIY projects.